ABOUT

GAMEPLAY OVERVIEW

PLAY AS ISRA, OUR RESIDENT VAMPIRE AND SOON TO BE RESIDENT DOCTOR, AS SHE SCOUTS INNER CITY SYDNEY and UNPACKS HER BELONGINGS FROM A bygone era… gradually.
discover her past as you progress through possessions (and acquire more).

talk to a variety of colourful characters — human, undead, and everything inbetween — and reveal the secrets this city has to offer… willingly or by force. the night is more alive than you’d think.

Pixel art of a skeleton bartender. Text overlay at the bottom of the image.

every evening, be presented with choices as to where you’ll go next and what you’ll do there. stay aware of your hunger levels through in-game cues or risk an accident… and make sure to clock into work every now and then!

Stylized black and white illustration of a woman with long hair sitting, with a pier and trees in the background. The woman named Soonee speaks in text overlay: 'I promise, this isn't unusual around here. We're living in a bay, after all. I'm just wondering why a stranger was so intent on interrupting me?'

play through five different character routes (one hidden) with eleven different endings, all determined by your choices throughout the game. be greeted with dream sequences influenced by your actions between chapters.

Pixel art image of a serious-looking character in a leather jacket standing with hands on hips. The background features abstract shapes and lines. A text dialogue at the bottom reads: 'That doesn't amuse her -- of course it wouldn't -- but she still releases a sigh, barely audible if not for my keen perception. It seems that I've passed whatever little test she had set out for me.' In-game menu options are visible.

and finally… host your own new year’s eve party at the end of your stay.

who’s invited? that’s for you to say.

Pixel art of a city skyline at night with a bridge and opera house silhouette, text overlay saying "I've never seen the city so bright before tonight. Every corner I look at is lit up, rivaling even the night sky itself."